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What a tidy workstation…

A piccy I recently found (in an album – it was amusing to hear my 7yr old niece ask me “Why are you keeping photographs inside a book?” – I guess most people keep their photo’s digitally these days (however physical memories will probably be less volatile to deletion then digital ones))

For back in 1989 when this photo was taken, It does look exceptionally tidy for what was my room – the old ZX Spectrum, 14″ Kambrook TV set and National cassette recorder sitting on a kitset computer desk.

What you *can’t* see however, is the mess in the room! A collection of cassette holders (mostly those clip-together 4-tape plastic ones by BASF (if anybody remembers those)), stacks of boxes with magazines, and a couple of drawer-loads of cassettes as well…

I used to come home from work and fire this up each night. Its in 1989, when my parents moved us from Auckland city out to Waiheke Island. My brother and I would share a sleep-out, partitioned by a wall and sliding door. I would code, and my brother would occassionally come through and draw graphics in Melbourne draw.

A couple of years later I moved to a flat with a coworker – I took all of this gear with me, and I kept coding with it until the early 1990’s – probably eventually stopping around 1994 after I got my first PC. The last game I wrote (almost to completion too!) was a clone of Mine Sweeper (that old Windows game) for the ZX Spectrum, called “Nuke Em”…

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Kevin Phillips

Carrying on from the statement at the end of the memory above…

I’ve managed to source a lot of my last known game from 1992 – A basic prototype (ie. testing the algorithms worked, etc) of the game, and the machine code and graphics for the “Nuke Em” version I was finishing.

While I’ll definitely have to work out the old machine code material (its been a while, spread across a few files with no documentation), anybody interested in playing that old prototype game written in BASIC on a ZX Spectrum can do so here:

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